SWAT HQ
AADA-Sanctioned Tournament Rules and Regulations
Unofficial 2050 Update

AADA Road In Your Sights
Car Wars: Autoduelling on the Highways of the Future


This document is an attempt to publish all AADA-Sanctioned Tournament Rules and Regulations printed since the initial draft presented in Autoduel Quarterly Vol. 9, No. 1. These rules are not endorsed nor sanctioned by the American Autoduel Association.

Michael P. Owen
owenmp@hotmail.com

Web Posted by the HVD Car Wars Mailing List, February 1998
Reprinted by the Seattle Washington Autoduel Team, March 1998
Updated March 24, 2007


Table of Contents
Introduction
Rules
Vehicles and Equipment
Vehicle Descriptions
Crew Members
Arenas
Scoring
Team Play
Referee
Sportsmanship
Summary
The Number One Regulation
AADA Restrictions on Weapons and Equipment
Bibliography



Introduction
 

These guidelines should be used to define the parameters of sanctioned AADA Tournaments. Areas covered by these rules include vehicles acceptable and vehicles prohibited in the arena, quantity and quality of crew, acceptable types of arenas and scoring of these arenas. These regulations will be used for all events related to the AADA Duelling and Racing Tournament, specifically all Chapter Championships, all Regional Championships, all Qualifying Rounds of the World Championships and the Final Rounds of the World Championships themselves.

These regulations are the official tournament policy of the American Autoduel Association and of Steve Jackson Games.
 

Rules

All AADA-Sanctioned Competitions will be run using the rules found in the following sources:

Rulebooks

Autoduel Quarterly Articles Pyramid Online Articles Web Documents In addition to these books and Web documents, all AADA-sanctioned tournaments will use official rules changes or errata released after he publication of these products. For simplicity, all references to CWC2 in this document will discuss Car Wars Compendium Second Edition Fifth Printing (CWC2.5).

All AADA-Sanctioned Competitions will also follow errata and rules changes found in Autoduel Quarterly (ADQ), Pyramid (PYR), AADA Newsletter, the Official Car Wars Web site and the Official AADA Web site.

In both areas listed above (textbooks and addenda) rules and errata with a later date of publication shall take precedence over earlier rulings. All applicable rules from AADA Tournament Guidelines published in Autoduel Quarterly, Pyramid, AADA Newsletter, the Official Car Wars Web site and the Official AADA Web site will also be in effect.

Rules and equipment unique to Car Wars Tanks, Aeroduel, and similar Car Wars supplements not found in CWC2.5 and not listed as AADA-Sanctioned in UACFH (p. 6) are not suitable for the arena and will not be used. Rules published in ADQ and Pyramid are considered optional unless specifically identified as "official rules."

Optional rules may be used as long as the variants are announced well in advance of an event.
 

Vehicles and Equipment

AADA-Sanctioned events should be limited to those vehicle types found in the following chapters present in CWC2.5 in UACFH: Cars, Cycles/Trikes, and Racing Cars. For most Duelling (as opposed to Racing) arenas, body types should be limited to all body types found in the following chapters of CWC2.5 and UACFH: Cars, Cycles, Sidecars and Trikes.

In general, all vehicles should be of a standard, non-oversized, wheeled vehicle without the capability for extended self-propelled flight or the ability to operate on water.

Unless specified, vehicles shall be limited to electric power plants (PPs). If the arena is open to gasoline internal combustion engines (ICEs),
this must be specified before the event. All vehicles shall have a range of at least 150 miles at cruising speed as per Vehicle Range in CWC2.5
and in UACFH.

The total amount of money that each competitor may spend building and equipping the vehicle shall be specified before the event. This notice should have enough lead time for each competitor to build and outfit an acceptable vehicle. The acceptable Divisions for AADA-Sanctioned events shall be:
 

Division 5 ($0 -- $5,000)
Division 30 ($25,001 -- $30,000)
Division 10 ($5,001 -- $10,000)
Division 40 ($30,001 -- $40,000)
Division 15 ($10,001 -- $15,000)
Division 60 ($40,001 -- $60,000)
Division 20 ($15,001 -- $20,000)
Division 80 ($60,001 -- $80,000)
Division 25 ($20,001 -- $25,000)
Division 100 ($80,001 -- $100,000)

It is suggested that in a multiple-round tournament setting earlier or preliminary rounds be of a lower Division than the Divisions of the later rounds. Each competitor should be limited to one vehicle of an acceptable type, according to these guidelines: restrictions included here in these AADA Rules and Regulations, any specific equipment restrictions of the arena, and the Division restrictions of the arena.

Additional prohibitions may be made for specific arenas at the discretion of the tournament officials provided that the competitors are given adequate notice of the prohibitions. It is suggested that Racing events prohibit or severely limit the use of dropped weapons of any type as these tend to destroy the expensive track surfaces of racetracks. Any regular Duelling event which has critical checkpoints that vehicles must cross, either because of arena design or to satisfy victory conditions, should consider restricting the use or availability of dropped weapons.

The Referee should inform the competitors if the third-spaces rule will be in effect. The Vehicle Design sections in CWC2.5 (p. 73) and UACFH (p. 160) state that "no more than one-third of the total spaces in a vehicle can be devoted to weapons that fire from any one side (round down)." Vehicles in past AADA events have often violated this rule therefore competitors are advised to ask the Referee about the use of this restriction. Note that motorcycles and sidecars are both exempt from the third-spaces rule.

Vehicle designs should be checked before the event by the Referee or another independent and impartial official. Illegal designs shall be modified. If the design cannot be made legal, the duellist should be offered a choice of the following actions:

(1) Submitting an alternative vehicle
(2) Using a stock vehicle that is provided by the Referee
(3) Withdrawing from the competition
If a vehicle is found to be illegal during competition, whether it was checked or not before competion, the vehicle will be modified by the Referee to make it legal. After this process the duel will continue from the point it was stopped with the modified vehicle.

If a vehicle is found to be illegal after the competition is over, where it was checked or not before the competition, the duelist will be stripped of the won standing/position only if in judgement of the Referee, based on the course of the event, it would have been impossible for the duellist in question to have attained the final standing with a legal design.

Not every item that is useful on the road will be acceptable in tournament competition. In the interest of fair play and sportsmanship the AADA has declared several devices illegal in the arena.

The devices and accessories from CWC2.5 and UACFH listed in the AADA Restrictions on Weapons and Equipment section of this document are prohibited from use in AADA-Sanctioned competition or have their use restricted in some way. Page numbers and the reasons for the prohibition or restriction are cited for each item.
 
 

Vehicle Descriptions

All rules in the articles "Showing Your Stuff: Car Descriptions in Car Wars" and "Deception in Car Wars" from ADQ 6/3 are official AADA policy, except for the changes below.

Weapon classifications, first introduced in the Deluxe Car Wars Reference Screen, are available in CWC2.5 and UACFH. Weapons in AADA events are described as small-bore projectile, large-bore projectile, rocket, laser, flamethrower, dropped solid, dropped liquid, dropped gas, illumination device or sonic cannon.

The Variable-Fire Rocket Pod is only available in the version described in CWC2.5 (p. 98) and UACFH (pp. 23-24). The two articles from ADQ 6/3 mentioned above refer to statistics of the weapon that are now obsolete.
 

Crew Members

Vehicle crews for AADA-Sanctioned events will be limited to a maximum of two crew members per vehicle. No vehicle in an AADA-Sanctioned event may carry passengers. Therefore, vehicles in an AADA-Sanctioned event will carry a Pilot (Driver or Cyclist) or a Pilot and a Gunner. All equipment supplied to the crew members will count against the Division cost limit and against the weight of the vehicle as per the Alternate Encumbrance Rules in CWC2.5 (pp. 62-66) and UACFH (pp. 132-143).

The number of skill points available to each crew member, as per the Characters section located in CWC2.5 (pp. 52-57) shall be specified before the event. It is suggested that no crew member in any event be allowed more than 50 skill points with no more than 30 skill points (+2 skill level/bonus) to be spent on one skill. Points for skills for each crew member must be allocated and recorded on the Vehicle Record Sheet (Schematic Sheet) before the beginning of the event. It is also suggested that Reflex Rolls be fixed at four (4) for each Pilot. This is to reduce the possibility of some Pilot being irreparably advantaged or disadvantaged in an event by a single, random die roll.

Personal equipment available to crew members shall be limited to one suit of Body Armor of any legal type, and one Personal Fire Extinguisher (PFE) only. No hand-held weapons or other personal equipment will be allowed.
 

Arenas

Arenas in AADA-Sanctioned events are classified into one of two general catagories: (1) Duelling and (2) Racing. Any of the events below may be fought in off-road terrain. If an event is to be fought off-road, this must be announced to competitors before the beginning of an event with sufficient lead time to allow competitors to design an appropriate, legal vehicle.

All restrictions on any event, above and beyond those required by these guidelines, must be announced to competitors before the beginning of an event. The type of event should be announced (Survivor Duelling, Points Duelling, Simple Racing, Dueltrack Racing) and which arena or track (previously-published design or custom design) is to be used.
 

I.  Duelling Arenas

Duelling Arenas are the most common and can be further divided into two subdivisions: (A) Survivor or (B) Points. Both types of Duelling Events should be limited to standard body types (Cars, Cycles and Trikes) with Racing Cars being prohibited. All restrictions shall be announced to competitors before the beginning of the event, with sufficient lead time to design an appropriate vehicle.
 

A. Survivor Duels

Survivor Arenas are those arenas where the last operational vehicle wins. The physical layout of these arenas should be kept simple. The Armadillo Autoduel Arena (if there are a large number of competitors) and the Double Drum Autoduel Arena (or even half of the Drum if there are a small number of competitors) are examples of arenas which are good such events. In general, arenas for Survivor Duels should be kept on the small side for the competitors involved, with few, if any, obstacles to encourage participants to engage in combat and to limit the ability of Pilots to avoid combat to survive through inaction.
 

B. Points Duels

Points Arenas are those arenas where points are scored by each vehicle for completing specific objectives (driving specific circuits, making jumps, shooting targets, crossing checkpoints, mobility and/or firepower kills, etc.). These arenas may be larger, especially if there are checkpoints to cross to score points, as this will tend to draw vehicles together. These arenas may also be more complicated, the added complexity providing the officials more challenges to put the competitors through and to award points for tackling these challenges. The Hammer Downs Autoduel Arena and the New Boston Autoduel Arena are examples of good arenas for Points Duels.
 

II. Racing Arenas

Racing Arenas can also be broken down into two general catagories: (1) Simple Races or (2) Dueltrack Races. In both Racing Events body types may be limited to Racing Cars only or left open to all body types allowed in other AADA-Sanctioned events. All restrictions shall be announced to competitors before the beginning of the event, with sufficient lead time to design an appropriate vehicle.

No dropped gas, solid or liquid weapons of any kind will be allowed.

Weapons are restricted to direct fire only (no grenades or grenade launchers), and individual weapons that do more than 2d damage are prohibited (linked combinations that do greater damage are permitted).

No temporary speed boosters, including nitrous oxide, rocket boosters, supercharger capacitors, jump jets, etc.

No participant may fire until that participant has completed one lap.

Tire shots are completely forbidden in all Racing Events.
 

A. Simple Races

Simple Races are somewhat equivalent to the Survivor Duels described previously in that the first competitor to cross the finish line wins. Racetracks should, however, be complex, providing the competitors with navigation challenges. Weapons should be prohibited in Simple Races. The Daytona Racetrack Road Course and the Ontario Racetrack are examples of good arenas for Simple Races.
 

B. Dueltrack Races

Dueltracks are those races, whose, though the object of the event is still to cross the finish line first, there is also combat involved. Dueltracks should be simpler in layout, since the attrition due to weapons fire should make up for the attrition due to loss of control found in Simple Races. Dropped weapons should be heavily restricted in any Dueltrack event and it is suggested that intentional tire shots be prohibited entirely. The Scotio Downs Racetrack and the Muskogee Racetrack (oval layouts and partial-oval layouts) are examples of good arenas for Dueltrack Races.
 

Scoring

Scoring, awarding points or determining kills, is largely at the discretion of the Referee. These scoring regulations will define how points should be awarded or kills determined to a large degree, but situations will arise which must be adjudicated by the Referee.

In Points Duelling arenas, the specific tasks and the number of points to be awarded for the competition of each task must be specified and announced after the vehicles have been designed and approved. Awarding points for completion of these tasks, should, in most cases, be self-evident and not require adjudication by the Referee. Points gained through completion of these tasks should not be great enough to discourage competitors from trying to gain vehicular kills (i.e. vehicular kills should be worth enough points to encourage combat).

 Points should be awarded for both types of kills: (1) Mobility and (2) Firepower.
 

1. Mobility Kills

A vehicle is declared a Mobility Kill when it has lost the ability to move or maneuver under its own power – a vehicle on its roof is a Mobility Kill. A vehicle on its roof with unfired rocket boosters containing sufficient thrust to slide it along the arena floor is still a Mobility Kill, since the vehicle cannot maneuver.
 

2. Firepower Kills

Firepower Kills are more at the discretion of the Referee. Any vehicle which cannot significantly affect the outcome of an arena with its weaponry or a vehicle that does not have (combat-effective) weapons, shall be declared a Firepower Kill. A Mobility-Killed vehicle with its weapons against a wall or other obstacle is a Firepower Kill, even though its weapons may still be functional. A vehicle which has been Mobility-Killed and does not have direct-fire weapons (a ramcar, a vehicle with only dropped weapons, etc.) will usually be a Firepower Kill. An abandoned vehicle is considered both a Mobility-Kill and a Firepower-Kill.

There should always be point penalty for competitors having their own vehicles killed, either Mobility-Killed or Firepower-Killed and the penalty should be great enough to discourage competitors from killing their own vehicles to gain points.

Points kills scored after the vehicle has been eliminated should be awarded to that vehicle. For example, a Mobility-Kill scored by a mine dropped by an eliminated vehicle.

Awarding points for kills is entirely at the discretion of the Referee. Normally, it should be clear to whom the points should be awarded – the car that destroyed the tire, the car that laid the mine, the car that rammed, etc. In some cases, however, the determination may be unclear – two vehicles fire simultaneously at the same vehicle and that vehicle loses control and rolls. In such cases, awarding points is at the Referee's discretion. In the specific case mentioned above, points should be split between each attacker.
 

Team Play

While the AADA does hold team events, the AADA World Duelling and Racing Championships do not qualify as such. In order to prevent collusion in the arena, the following guidelines are offered as suggestions for AADA Tournament Referees.
 

1. Make Them Take the Shot

If a car has a good shot at a target and is not currently engaged with a target, make the Pilot take the shot. A "good shot" means an eight (8) or better to hit, with at least five (5) shots of ammo left in the weapon (or five or more dropped weapon counters still on the map). At one point in the Final Round of the 2041-2042 AADA World Dueling Championships, one competitor was inclined to take an easy shot at a participant from the same club. The Referee enforced the shot, which turned out to be in the attacker's favor.
 

2. No Talking in the Ranks

Do not allow players to make deals. Do not allow secret communications; anything that is said everyone can hear. In combat events, if two or more players start driving around without shooting at each other (if possible), promise to dock Victory Points if combat does not increase.
 

3. Surrenders

Only allow surrenders if a vehicle cannot continue fighting. Only allow the surrendering vehicle to surrender to the closest enemy vehicle that can seriously damage destroy it.
 

The AADA World Dueling Championships and the AADA World Racing Championships are supposed to be "lone-wolf bloodbaths" and "lone-cheetah rallies," not "scratch my back, I'll scratch yours." Enforce this attitude.
 

Referee

The Referee is the final and only arbiter of any dispute that arises at an AADA-Sanctioned event. Excessive arguing of any rules point, especially after the Referee has made a ruling, is grounds for disqualification.
 

Sportsmanship

Foul language, harassment of another player, coaching by a non-player, or any other non-sportsmanlike activity (as determined by the Referee) are grounds for disqualification. There are no appeals.
 

Summary

These Regulations are intended to bring some parity to the AADA events held at conventions and by clubs around the world. The use of these Regulations will allow participants to be able to know what to expect when they appear at a convention, a Chapter Championship, a Regional Championship, or the World Championships themselves. These Rules and Regulations are official AADA policy unless altered or amended in Pyramid Online, in the AADA Newsletter, and on the AADA Web site.
 

The Number One Regulation

Have fun!
 
 
 

AADA Restrictions on Weapons and Equipment
 

Amphibious Travel and Self-Propelled Flight

These accessories permit vehicles to have extended self-propelled flight or the ability to operate on water. These two capabilities are not allowed in AADA-Sanctioned events, therefore these devices are prohibited.


Component Armor

Component armor (CWC2.5, p. 108; UACFH, p. 52) may be used normally as specified in CWC2.5 and in UACFH unless it used as a Damage Sink as defined above. Use of component armor to protect an empty cargo area or a cargo area containing another Damage Sink is not permitted.
 

Damage Sinks

These items represent "damage sinks," components installed with the only purpose to soak up damage that would otherwise destroy more necessary systems. Any item which possesses DP and is not directly useful in an arena combat (spare tires, searchlights in an illuminated arena, weapons or accessories carried as cargo, etc.) will be considered illegal in AADA-sanctioned events.

Searchlights, Armored Searchlights and Portable Searchlights are permitted for duels and races that are designated as night events.
 

Electronics

 The AADA promotes and glorifies the skill, cunning, daring, and resourcefulness of its Pilots and Gunners in the arena, not the skill of their team programmers. Therefore the items listed below are prohibited from use in AADA-Sanctioned competition.


Fuel Tanks

No more than one fuel tank may be installed in an ICE-powered vehicle. Using more than one fuel tank would create a Damage Sink situation as described above. Electrically-powered may not mount fuel tanks for the same reason. A fuel tank, however, may be protected by component armor normally.
 

Game Balance Disruptions

These items are prohibited from use in AADA-Sanctioned events because of the potential for abuse. Note that tripod gunshields can be used with pintle mounts as long as Gunners are using pintle mounts. According to CWC2.5 (p. 99), Cloud Bomb Smokescreens are permitted only on aircraft. This restriction supercedes the rules for this weapon in UACFH (p. 12).


Marine Weaponry

The following weapons are usually effective only on vehicles that are traveling on water. If an off-road arena that contains a significant amount of water is utilized, the Referee should declare which of these marine weapons, if any, are permitted for use in the event. All restrictions regarding this weaponry shall be announced to competitors before the beginning of the event, with sufficient lead time to design an appropriate vehicle.


Personal Equipment: Backpack Items

Backpack-style items cannot be worn while piloting unless the Pilot is controlling a motorcycle. Each backpack-style accessory is assumed to occupy 1/2 space when carried as cargo. Note that scuba gear cannot be worn for defense by a Pilot in a car or in a trike because the item is a backpack accessory. Backpack items cannot be component-armored because that action would create a damage sink situation as described above. The weight of these accessories does count against the weight of the vehicle carrying them. The description of the PFE in Uncle Albert's 2036 Catalog Update states that the gadget has an "ammunition capacity" of 20 shots. This restriction is not listed in CWC2.5 or UACFH. Autoduellists should ask the Referee before an AADA-Sanctioned event if this rule is in effect.


Sonic Cannon

Light, Standard and Heavy Sonic Cannon, with and without Tight-Beam Modifications, are permitted in AADA-Sanctioned events. The Military Sonic Cannon is prohibited from use in AADA duels and races.
 

Spinal Mounted Weapons

Weapons that are spinal-mounted are permitted in AADA-Sanctioned events as long as the weapon itself is AADA-Sanctioned.
 
 

Uncle Albert's 2050 Catalog Update

The weapons, ammunition and accessories presented in Uncle Albert's 2050 Catalog Update have the AADA classifications listed below. The AADA Head Referee, Eric Freeman, ruled in the July 2000 Edition of the Car Wars Referee Questionnaire Crystal Spikes are AADA-Restricted because their non-visible nature would be too challenging for the Referee to permit in a tournament situation.

AADA Restricted


Uncle Albert's 2051 Catalog Update

All of the accessories in Uncle Albert's 2051 Catalog Update (High-Torque Motors, Heavy-Duty High-Torque Motors, Improved Metal Airdams, Improved Metal Spoilers, and Cycle Armored Wheel Hubs) are permitted in AADA events.
 

Weapon Lockdown Mode

Weapons may be used in lockdown mode in AADA-Sanctioned events. Weapons can be locked and unlocked via a firing action normally during AADA Events.
 

Bibliography

Car Wars Compendium Second Edition Fifth Printing. Steve Jackson Games. 1996.

Classic Car Wars. Steve Jackson Games. 1990.

Uncle Albert's Catalog from Hell. Steve Jackson Games. 1992.

AADA News: 2041-2042 World Dueling Championship Rules. Chris W. McCubbin. ADQ 10/2. Summer 2042. pp. 3-4.

AADA News: Official Tournament Rules Addendum. Chris W. McCubbin. ADQ 10/2. Summer 2042. p. 3.

AADA News: Team Play. Chris W. McCubbin. ADQ 10/3. Fall 2042. pp. 3-4.
http://www.sjgames.com/car-wars/adq/10/3/

AADA News. Pyramid 25. May/June 1997. pp.71-72.
http://www.sjgames.com/car-wars/aada/news/aada_25.html

Car Wars Referee Questionnaire Part 1
http://www.cwhnj.com/tsarnj/cwrq.htm
http://cwhnj.com/madhat/carwars/default.htm

Car Wars Referee Questionnaire Part 2: Other Dueling Questions
http://www.cwhnj.com/tsarnj/odq.htm
http://cwhnj.com/madhat/carwars/misc/odq.htm

Deception in Car Wars. Ken Scott. ADQ 6/3. Fall 2038. p. 8.

Evil Stevie Returns: Three New Combat Options from the Original Designer. Steve Jackson. ADQ 10/4. Winter 2042. pp. 6-7.

High Velocity Dueling Car Wars Mailing List Vol. 3, No. 1. High Velocity Dueling. January 1998.

Ireland Autoduel Association Car Wars Compendium Errata Sheet. David Gregg. 1996.
http://www.serv.net/~owenmp/iada/cwc.html

Rules and Regulations for AADA-Sanctioned Tournament Combat. Ken Scott. ADQ 9/1. Spring 2041. pp. 8-10.
http://www.sjgames.com/car-wars/aada/rules.html

Showing Your Stuff: Car Descriptions in Car Wars. Ken Scott. ADQ 6/3. Fall 2038. pp. 9-10.

Uncle Albert's Auto Stop and Gunnery Shop 2048 Catalog Update. S. John Ross. Pyramid Online. September 25, 1998.
http://www.sjgames.com/pyramid/sample.cgi?310

Uncle Albert's Auto Stop and Gunnery Shop 2050 Catalog Update. Stephen Dedman. Pyramid Online. April 28, 2000.
http://www.sjgames.com/pyramid/sample.cgi?1586

Uncle Albert's Auto Stop and Gunnery Shop 2051 Catalog Update. Stephen Dedman. Pyramid Online. April 27, 2001.
http://www.sjgames.com/pyramid/sample.cgi?2211