CWIN Vol. 2, No. 1
The Firing Range
Car Wars Y2K: WADA References

Written by Michael P. Owen
owenmp@hotmail.com

Web Posted December 24, 1998
Updated August 05, 2000


The AADA Annual Circuit

The AADA Annual Circuit. GURPS Autoduel First Edition

The AADA Annual Circuit. GURPS Arena Book 2039: L'Outrance Circuit


AADA Most Victorious Duelist and Most Victorious Club Contests

AADA News. David N. Searle. Autoduel Quarterly Volume 7 Number 3. AADA Press. Autumn 2039. p.8.
AADA News. Teresa S. Laman. Autoduel Quarterly Volume 7 Number 4. AADA Press. Winter 2039. p.2.
AADA News. Chris W. McCubbin. Autoduel Quarterly Volume 8 Number 2. AADA Press. Autumn 2040. p.3.
 

Most Victorious Duelist: This award will go to the duelist with the most tournament victory points. Whenever you compete in a Car Wars tournament Sponsored by Steve Jackson Games and take one of the top three places, let us know! Points will be awarded in the following manner: First = 5 Points, Second = 3 Points and Third = 2 Points. All you have to do is send ADQ a copy of the certificate along with the name of the convention and event number for confirmation. The duelist with the most points at the end of the year will win a still-to-be-determined-but-cool prize from Steve Jackson Games and official recognition in ADQ.

Most Victorious Club: This title will be awarded to the club that has the most points from club-to-club competition. The rules for this are simple. Each club may only compete for club points once per month (every 30 days). For example: if NOMADs duels with the RCADA in September, neither of these clubs would be eligible for club points again until October, no matter who won. Send in the signatures of all of the club members that competed, along with the name of the club to which they belong to get your points. The club that wins will get 3 points while the losing club gets 1 point. The Champion Club will receive recognition in ADQ and unlimited bragging rights for the next year.


2037-2038 AADA Team Dueling Tournament

AADA: Event Regulations, Chapters, Tournaments
Duelmaster: Rules Lawyers, Official Rules, Variant Rules

I would like to present a few suggestions for ADQ and the AADA. First of all, how about changing "ADQ&A" to only include official rules,
and leave the rules forum (i.e. My cycle gang has this little problem . . .) to "Backfire," a column dominated by roleplayers anyway. There are
many duelists in the AADA who can't spare the extra player to play referee to make all the "judgment calls." Please try to give official rule
answers to all printed questions.

Also, how about a little more recognition for all the AADA chapters around the country? (Seeing your club's name in print more than just once
a year on the official club list feels pretty good).

How about some more recognition for winners at convention tournaments sponsored by Steve Jackson Games? Is suggest that when one of
the certificates is sent in and redeemed, ADQ should keep track of all first, second, and third place finishes, awarding points as follows: 4 for
1st, 2 for 2nd, 1 for 3rd, plus a prize such as a year's subscription to the top three finishers of the season.

If only AADA members would be eligible, this would probably encourage membership in AADA and boost participation.

AADA chapters should also be encouraged to play with other chapters and send the results to ADQ with both club presidents signing the
bottom of the letter to verify the outcome.

Possibly the best club (win/loss ratio or kill ratio) at the end of the season would have their charter renewed free! These events should be team
events with at least four people from each club participating.

Hope you can use the suggestions and that there will be better competiton in the future.  Backfire, ADQ 5/3

Anonymous, huh? That's OK . . . I know who you are.

Actually, except for it being a fair amount of extra work, it sounds like a great idea. Of course, we've always been ready to accept reports on
club activities for "AADA News" -- we just don't receive many. And it wouldn't be too hard to keep track of the reports and run standings --
and even reward the top club with a free charter renewal . . .

As for the national standings idea -- would this reward the best duelists, or just the ones that can afford to go to the most conventions? I know
that games are by their nature competitive events, but would a system like this encourage even more loophole-searching, rule-bending, and
perhaps even out-and-out cheating? I'd rather we all played a friendly game; there's enough mayhem and bloodletting on the arena floor to let
it carry over to the game tables.

But that's just one possibility. The positive points listed in the letter are all good ones: more duelists attending cons, more Car Wars players
joining the AADA, and everybody generally having more fun. Please send in your opinions on this subject . . .  Scott D. Haring, ADQ Editor

Anonymous Duelist
Unlisted Location
 

AADA: Team Events, Tournaments
Duelmaster: Tournaments

AADA News

Following the suggestion of an anonymous duelst (see the letter in this issue's Backfire column), we're going to start an ongoing Car Wars
tournament for the AADA Chapters. The current World Dueling Championships are for individual duelists, but this will be a team event. The
inaugural season, the 2037-2038 dueling year, runs from now until June 30, 1988.

The rules are very straightforward. Teams should be of an equal number of players, with a minimum of three per side. Duels can take place
anywhere, at any time -- in game stores, in members' homes, at conventions, or anywhere else. "Official" Car Wars rules will be in effect. The
exact parameters of the event are to be mutually agreed on, but we recommend using pre-published arena maps and simple cost limitation -- say
Div. 20 or so. Two clubs could establish a "home-and-home" series, where each club would take a turn being the "home team" and designating
the format to be used. Variants, rules changes, and rules exclusions are OK, as long as both sides agree on them beforehand. No gas engines
or metal armor, for example, could be an agreed-upon ground rule, as could no lasers, or motorcycles only, or any number of other ideas.

At the conclusion of the duel, the winning team is responsible for preparing a report of the duel results. The report can simply name the winner,
or go into great detail -- it's up to you. The president of both clubs must sign the report. Please send in reports in a timely manner. A club can
hold duels as often as they can drum up competition, but a group can fight any other given club only once every month. This will encourage
clubs to seek out new competition. Calendar months will be used -- if two clubs meet sometime in March (anytime from the 1st to the 31st), they
cannot fight again until April (again, any date from the 1st to the 30th). If the clubs fight in March and do not get together in April, they cannot
fight twice in May -- no "saving up" months.

Standings, as well as reports of the most interesting action, will appear in this "AADA News" column, The "AADA Newsletter," which goes
out to chapters slightly more frequently than ADQ, will also have standings updates. The 2037-2038 season ends June 30th, 1988. Duels must
be held on or before that date to count in the standings, and the reports must be in the SJ Games offices by July 20th, 1988 -- late reports will
not be counted, and we cannot be responsible for reports lost in the mail. The club with the most victories will win a plaque or trophy, as well
as a one-year charter renewal. Losses don't count, except as a missed opportunity against a club you cannot fight again until next month. So
the more you duel, the better chance you have of winning!

If there are any questions or loopholes in these rules (and if there are, I'm sure you'll find them . . . ), please send your questions and comments
in right away. If any adjustments or additions to the rules need to be made, they will appear in the next issue of the "AADA News" -- along
with the first set of standings. Good luck!  Scott D. Haring, ADQ Editor


Auto Racing Organizations

Championship Auto Racing Teams (CART)
http://www.cart.com/

NASCAR Online: NASCAR Winston Cup Series Award Standings
http://www.nascar.com/winstoncup/standings/explanation.html


AutoVenture 1: TurboFire

Roleplaying the Challenge Cup Racing Campaign. AutoVenture 1: TurboFire. Aaron Allston. Associated Clearing Services/Task Force Games. 1984. p.11.

Finishing racers in each meet earn points: First 20, Second 15, Third 12, Fourth 10, Fifth 8, Sixth 6, Seventh 4, Eighth 3, Ninth 2, Tenth 1. Most races are conducted with between 15 and 30 entrants, and only in a really large race will have 10th place finishers. Disqualified racers gain no points or benefits, except at the Can-Am Duel Circuit Challenge Cup.


CADC 2048 Season Regulations

Championship Autodueling Circuit (CADC)
http://surf.to/cadc
 

Rules of Engagement

All firing actions are declared using Shot Cards. These cards are used to prevent gang firing. All shot cards are revealed simultaneously, and everyone must perform the action listed on the Shot Cards. Examples of actions that may be listed on a shot card would be firing at an opponent, firing a dropped weapon, or hitting overdrive.

Finishing the Race

Both individual and team points will be tracked throughout the whole season and awards will be presented at the end of the season. In addition, kills, THAs (Target Hitting Average), hitting streaks, finishing position, and fan kills will also be tracked. The following table shows how points are earned for finishing a race: (See CADC Rules).

Money is also awarded based on finishing standings. Money is awarded based on the number of racers at the start of the race. The first place finisher wins $10,000 times the number of racers. Second places wins $10,000 less then first place and so on. Money has a limited role in the game. Its only purpose is to help break ties. If two or more racers have the same amount of points, then the racers with the most amount of money is ranked ahead. If both racers also have the same amount of money, then the number of first places is the tie breaker. If they also have the same amount of first places, then use seconds, then thirds, and so on.

Bonus Points will also be granted for the the following actions: (See CADC Rules). A Hat Trick is scoring 3 kills in one race.

Bonus Money is awarded for the following actions: Taco Bell Pinãta Award, Speedy Printer® Quick Exit Award, Cactus Jack's Hardest Hitter Award, Target Sharp Shooter Award (See CADC Rules).

Fan Kills (as gruesome as it sounds) are the number of fans killed by a vehicle that flies into the stands. Any time a vehicle vaults or rolls into the stands, a dice roll between 1-100 by that driver will indicate how many fans were killed. Vehicles that are on fire can add 2d6 to the roll. No points or money are awarded for fan kills, but to some racers, it is the only statistics they like to lead in.


Duelmaster 101



Duelmaster. Steve Jackson. Autoduel Quarterly Volume 2, Number 2. Summer 2034. AADA Press.
http://www.sjgames.com/car-wars/adq/2/2/duelmaster.html

The Firing Range: Duelmasters and Referees. Robert Deis. Car Wars Internet Newsletter 1.04. SWAT Internet Press. June 2048.
http://www.serv.net/~owenmp/CWIN/is0104.html

How to Run a Car Wars Tournament. Norman McMullen. New Omaha Vehicular Association (NOVA) Web Site.
http://www.novia.net/~desslok/tournamentarticle.htm


Figuring Your Duelist's Statistics

Figuring Your Duelist's Statistics. Corporate Car Wars. Arena Book 2039: L'Outrance Circuit. Steve Jackson Games. 1989. p.23.
 

In the world of professional autodueling, duelists' careers are described with statistics, much like the professional baseball players of the last century. The AADA has no "official" roster of statistics. The eight that follow are the ones most used by fans, sportscasters, bookies and other interested parties.

Year of Entry (Yr). The year the duelist first participated in a professional AADA-Sanctioned Event -- usually Amateur Night.

Duels. The number of scheduled arena duels in which the duelist has participated. Highway, non-vehicular, or spontaneous encounters are not counted.

Wins. The number of scheduled arena events that the duelist has won. Draws or tied events count as 1/2 a win.

Winning Percentage (WP). "Wins" are divided by "Duels," expressed as decimal fraction. For instance, a duelist who's fought in ten duels and won four of them would have a WP of 0.400.

Clone. The number of the clone the duelist is currently using. If the duelist has not been killed, the letter "O" designates that he is the "original." If he has not died once  and is on his first clone, a "1" would be listed, and so on.

Survival Percentage (SP). The percentage of "Duels" which the duelist has survived, given as a decimal fraction. If a duelist has never been killed in combat, the SP is 1.000. If he survives just half of his duels, his SP is 0.500, and so on. The duelist's SP equals the number of clones, divided by "Duels," with that amount subtracted from 1.000. This provides a rough percentage chance that the duelist will survive any given arena combat.

Target Hit Average (THA). This decimal fraction tells how often your duelist has hit a target. Divide the number of hits the duelist has successfully performed by the total number of shots he has attempted. If you don't want to keep track of every single shot your character attempts, just assume a base THA of 0.250 plus 0.100 for each level of Gunner skill.

Combatants Killed Average (CKA). This fraction is the number of combatants (including pedestrians) the duelist has killed in regular arena events, divided by "Duels." If the duelist kills one opponent in every duel (on the average), his CKA will be 1.000. The average CKA among AADA professionals is 1.213; among champions it is closer to 1.500. A duelist whose CKA routinely exceeds 2.500 is viewed poorly by fellow duelists and fans, due to the perception of excessive brutality.

In addition to these statistics, duelists are marked as aces, double aces, etc. by "A," "2A," or other abbreviations following the stats. Additional lines may mention certain spectacular victories, wins in championship duels or other notable victories for that duelist.

Example. Joe Average began his dueling career just last year (2038). In that time, he's entered 10 duels, won three and died once (so he's on his first clone). His Winning Percentage is (3 wins) divided by (10 duels), or 0.300. His Survival Percentage is 0.900 -- 1.000 minus 0.100 (1 death in 10 duels).

Joe has fired 145 shots and hit 50 times. His Target Hit Average is 50/145, or 0.345. He made four kills in those 10 duels, so his Combatants Killed Average is 0.400.

Joe isn't an ace yet, but he's got a trophy he doesn't mind letting people know about. So his first time listing in the annual AADA Duelist Handbook looks like this:

J. Average -- Year 2038, Duels 10, Wins 3, WP 0.300, Clone 1, SP 0.900, THA 0.345, CKA 0.400


Formula De League Rules

The Game Cabinet: Formula De Series Rules October 1995 Edition
http://www.gamecabinet.com/rules/FormuleDeSheet.html

Results

The first six cars to finish a race earn points towards the Drivers' and Engineers' Championships: 10, 6, 4, 3, 2, and 1 are awarded respectively to the first- through sixth- place finishers towards both Championships.

The series Drivers' Champion is the one who has won the most Drivers' Championship points when all the races have been completed, and the Engineers' Championship is determined similarly. Ties are broken in favour of the driver or team which has the most first place finishes, or second place finishes if there is still a tie, etc.


World Autodueling Association (WADA) Registries



WADA Car Wars Gaming Group Registry
http://www.autoduel.com/players.html

WADA Car Wars Player Registry
http://www.autoduel.com/groups.html