CWIN Vol. 2, No. 3
The Firing Range
Three Games That Should Be Made: Autoduel Commander

Written by Eric "Scoop" Eckstein
eric@gamepen.com
http://www.gamepen.com

Reprinted by the Seattle Washington Autoduel Team, March 03, 1999
Updated August 05, 2000


Recently, I came to the realization that it's going to be a while before I could even hope to become a game designer. My programming skills rival my knowledge of 18th century French poetry, my own capital couldn't employ an intern much less an able body of competent artists and programmers, and no company would look at me and say, "Hey, want to give us your ideas and lead a development team on how to do it?"

This column is dedicated to people like me and those others who sit around at night thinking, "Wouldn't THIS be a cool game? Too bad I
can't make it." The series will both focus on companies and the individual games. None of these ideas are based on any inside knowledge of current development of such game. I encourage any and all developers to poach any or all of these ideas and implement the games. That's the reason this exists. ;)
 

Origin Systems, Inc.

Origin is probably one of those companies I loved the most as I grew up. They brought us Ultima III, my first computer RPG, Wing Commander, the first game to provide a Star Wars experience without being Star Wars, and Autoduel, a classic that speaks for itself to those who've heard of it.

It was back in September of 1994 that Origin posted something somewhere that they were looking for writers or game designers. I didn't know what that meant exactly, but I sent in my two cents anyway. Just for a laugh, here’s part of the query letter I had sent to Origin way back when:

Needless to say, I'm still awaiting a response. I suppose that is what has eventually led to the creation of this series. But enough about this,
on to the games.
 

Autoduel Commander

This was the game I pitched to Origin in my query letter. While I'll save a lot of plot and game elements, the basis was the following:

Can you please pass the flamethrower? Did somebody say rumble? Nothing like midnight raids with a few friends. Oh no, not this again. And it doesn't end there. Little did I realize then, that Autoduel was a license granted by Steve Jackson Games and regrettably, I think a game with this title would never exist. However, it's interesting to see now what's come about since 1994 when this was written. The biggest one is Interstate '76, a linear driving combat game that had some of the above and with the upcoming Interstate '82 allowing users to exit their cars and perform missions, it seems the dream is closer to being realized; even if it isn't an Autoduel license.

Still, the idea of mixing Privateer II and Interstate '82 should have most people drooling. Co-op driving assignments, an entire gameworld to explore, cargo routes, the works. Sounds too good to ever be true. Pity it's yet to be done.