SWAT HQ
Car Wars Event Rules and Regulations

Car Wars: Autoduelling on the Highways of the Future


Web Posted August 05, 2000
Updated March 24, 2007


The rules below are some of the guidelines SWAT has followed for the few events it has run in its local games. These rules will likely be different at conventions. Questions regarding rules used in SWAT events should be directed to Michael P. Owen, the SWAT Webmaster.
 
 

Rulebooks

Car Wars Compendium Second Edition Fifth Printing

Classic Car Wars

Uncle Albert's Catalog From Hell

AADA Tournament Rules and Regulations

AAIE House Rules
 
 

Chapter Variants
 

Fuel Tanks. All fuel tanks must have a capacity of five gallons and contain five gallons of gasoline, rated at $40 and 6 lbs. per gallon.
 

Continuous Turns. When a vehicle must more then 1" in a phase it can do a turn in each inch of movement. The turns must be in the same direction and the second turn must be the same or less Difficulty value. The Difficulty factors for each turn are counted for a total hazard. A control roll is only made once per phase using the total Difficulty number.
 

Tire Shots. Tire shots are allowed except at point-blank range. Turreted weapons cannot fire at tires at point-blank range because of depression limitations.
 

Vehicular Kills. A vehicle must not be able to move and have no working non-dropped weapons to count as a firepower kill. A moving vehicle can be counted as a weapon as in the case of a ramplate-equipped vehicle.

Kills give victory points, earned as follows:

Mobility Kill: +1
Firepower Kill: +1
Completed Kill: +0.5
Own Vehicle Killed: -0.5
Own Driver Killed: -0.5


Awarding Kills. A vehicular kill is awarded to the person who did the last point of damage to the killed vehicle. This damage can be caused by weapons, collisions or flames. If two vehicles cause the damage at the same time, they share the kill, each vehicle receiving half of the points from achieving the kill.
 

Flamethrowers. Vehicles firing flamethrowers in the same direction they are traveling may suffer damage from their own weapons:

0-60 mph: no damage
60-120 mph: half damage
120 mph +: full damage


Personal Equipment. All drivers and gunners receive free sets of normal body armor. They must pay for all higher grades of body armor, personal weaponry and personal equipment. Alternate Encumbrance Rules are in effect.
 

Internet Gadgets. Weapons and accessories found on the Internet, and in the three Uncle Albert's Catalog Updates presented in Pyramid, are permitted depending on the event.