Web Posted August 05, 2000
Updated March 24, 2007
The rules below are some of the guidelines SWAT has followed for the
few events it has run in its local games. These rules will likely be different
at conventions. Questions regarding rules used in SWAT events should be
directed to
Michael
P. Owen, the SWAT Webmaster.
Rulebooks
Car Wars Compendium Second Edition Fifth Printing
Classic Car Wars
Uncle Albert's Catalog From Hell
AADA Tournament Rules and Regulations
Chapter Variants
Fuel Tanks. All fuel tanks must have a capacity of five gallons and
contain five gallons of gasoline, rated at $40 and 6 lbs. per gallon.
Continuous Turns. When a vehicle must more then 1" in a phase it can
do a turn in each inch of movement. The turns must be in the same direction
and the second turn must be the same or less Difficulty value. The Difficulty
factors for each turn are counted for a total hazard. A control roll is
only made once per phase using the total Difficulty number.
Tire Shots. Tire shots are allowed except at point-blank range. Turreted
weapons cannot fire at tires at point-blank range because of depression
limitations.
Vehicular Kills. A vehicle must not be able to move and have no working non-dropped weapons to count as a firepower kill. A moving vehicle can be counted as a weapon as in the case of a ramplate-equipped vehicle.
Kills give victory points, earned as follows:
Mobility Kill: +1
Firepower Kill: +1
Completed Kill: +0.5
Own Vehicle Killed: -0.5
Own Driver Killed: -0.5
Awarding Kills. A vehicular kill is awarded to the person who did
the last point of damage to the killed vehicle. This damage can be caused
by weapons, collisions or flames. If two vehicles cause the damage at the
same time, they share the kill, each vehicle receiving half of the points
from achieving the kill.
Flamethrowers. Vehicles firing flamethrowers in the same direction they are traveling may suffer damage from their own weapons:
0-60 mph: no damage
60-120 mph: half damage
120 mph +: full damage
Personal Equipment. All drivers and gunners receive free sets of
normal body armor. They must pay for all higher grades of body armor, personal
weaponry and personal equipment. Alternate Encumbrance Rules are in effect.
Internet Gadgets. Weapons and accessories found on the Internet, and
in the three Uncle Albert's Catalog Updates presented in
Pyramid, are permitted depending on the event.