
Our favorite type of Car Wars game is arena combat. Having designed many
of our own arenas, we have found that some things just don't work, and
others work too well. This section deals with the rules the Black
Circle uses to govern arena combat.
BEGINNERS - If you're just starting out or if your driver was killed in the last game, you are allocated $20,000 to build a new vehicle and purchase equipment. New drivers may choose to have +1 driving skill or +1 gunner skill.
RETURNING DRIVERS - If your driver survived his or her last trip to the arena you are given the base $20,000 plus any winnings from the previous combat. You are not required to reuse or repair your damaged vehicle, as it is complicated enough to design a vehicle without having to figure repair costs.
GUNNERS - If your vehicle requires a gunner, you must hire one. A gunner with skill +0 goes for $1000 per combat. A gunner with skill +1 goes for $2000 per combat. A gunner with skill +2 goes for $5000 per combat.
BANNED WEAPONS
AND EQUIPMENT
Anything with "military" in the title - too powerful
Deadman switches - poor sportsmanship
Poison Gas - poor sportsmanship, and a hazard to paying spectators
Grenade launchers - calculations for using this weapon are too time
consuming
PEDESTRIANS - May only earn money by walking across an obstacle once. There was a problem with a particular driver blocking access to a valuable obstacle marker with his vehicle and unloading three passengers who ran across the same marker over and over in order to rake in HUGE profits. This practice has been banned. Damn.
WHEN IT'S OVER,
IT'S OVER - We plan our games to end at a predetermined time. When
that time comes the game stops in its tracks. If you're headed toward a
wall while rolling and burning across land mines, you're saved - because
IT'S OVER.
